NEXT PROJECT

Here is what we chose to prioritize for Tangible:

Reflection

Reflection

Key takeaways

Key takeaways

This project was an incredible learning experience, allowing me to develop new design skills, including 3D modeling and spatial design. Working with a small team, I took charge of the entire design process, which pushed me to think critically about mixed reality experiences. Looking back, here are a few things I would approach differently in the future:

This project was an incredible learning experience, allowing me to develop new design skills, including 3D modeling and spatial design. Working with a small team, I took charge of the entire design process, which pushed me to think critically about mixed reality experiences. Looking back, here are a few things I would approach differently in the future:

Next Steps

Next Steps

Scaling & evolving

Scaling & evolving

As we move forward, our focus is on expanding both our user base and app functionality. We plan to bring Tangible to iOS, enhance existing modules, and introduce new features to further enrich the user experience. Our key next steps include:

  1. Developing a companion iOS app

  2. Enhancing the Tangiball and Budget Map modules

  3. Expanding the app with additional modules and functionality

As we move forward, our focus is on expanding both our user base and app functionality. We plan to bring Tangible to iOS, enhance existing modules, and introduce new features to further enrich the user experience. Our key next steps include:

  1. Developing a companion iOS app

  2. Enhancing the Tangiball and Budget Map modules

  3. Expanding the app with additional modules and functionality

App Launch

App Launch

Exceeding Expectations

Exceeding Expectations

We launched our app in July 2024 with modest growth expectations, anticipating 10 users in the first month. Instead, we gained 100! Since then, our user base has continued to grow, surpassing 1,000 users and reaching 3,000+ as of March 2025.

We launched our app in July 2024 with modest growth expectations, anticipating 10 users in the first month. Instead, we gained 100! Since then, our user base has continued to grow, surpassing 1,000 users and reaching 3,000+ as of March 2025.

LAUNCH + NEXT STEPS

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Close-up portrait of a person

MVP Alterations

Optimizing for development

Some design adjustments were made during MVP implementation. Certain models were redesigned to reduce storage space, and some UI elements were modified during development.

Click here to see the designs in detail!

Click here to see the designs in detail!

MVP Designs

MVP Designs

Designing the MVP

Designing the MVP

I designed the first high-fidelity MVP, refining it through multiple iterations. After several improvements, I finalized the designs for development.

I designed the first high-fidelity MVP, refining it through multiple iterations. After several improvements, I finalized the designs for development.

User Flows

User Flows

Defining design requirements

Defining design requirements

I created a user flow for the app to define the design scope and the user experience.

I created a user flow for the app to define the design scope and the user experience.

Mindfulness App

We liked the design of this

app and specifically the

meditation ball. It inspired the Tangiball design.

Mint App

Efficient Planning and Real-Time Tracking

Plan tasks, set priorities, and track progress with ease to ensure projects stay on track and deadlines are met with minimal effort.

Sims

Organize Events and Share Documents

Effortlessly manage events, share important documents, and collaborate with your team to ensure everything is in one place and easily accessible.

Abstract

Design Inspiration

Design Inspiration

Learning from other apps

Learning from other apps

We looked at different aspects of other apps and games to serve as inspiration for our functionality, navigation and UI design.

We looked at different aspects of other apps and games to serve as inspiration for our functionality, navigation and UI design.

DESIGN + IDEATION

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Opportunity Areas

Opportunity Areas

Design foundations

Design foundations

Guided by our research and user insights, we identified key focus areas to shape the design and development of Tangible:

Guided by our research and user insights, we identified key focus areas to shape the design and development of Tangible:

Here's what our users said:

Here's what our users said:

Concept Testing

Concept Testing

Show, tell, & refine: testing with storyboards

Show, tell, & refine: testing with storyboards

We created storyboards for the Budget Map and Tangiball modules, presenting them to users to validate our concepts and collect feedback.

We created storyboards for the Budget Map and Tangiball modules, presenting them to users to validate our concepts and collect feedback.

Expert Insights

Expert Insights

Best practices for implementation

Best practices for implementation

To better understand how to integrate spatial computing and gamification effectively, we consulted industry experts. Here are the key takeaways from these discussions.

To better understand how to integrate spatial computing and gamification effectively, we consulted industry experts. Here are the key takeaways from these discussions.

1

Design for Spatial Interactions

Design for Spatial Interactions

Ensure the app leverages the 3D space

meaningfully rather than simply adapting 2D experiences.

Ensure the app leverages the 3D space

meaningfully rather than simply adapting 2D experiences.

2

Purposeful Gamification

Purposeful Gamification

Gamification should enhance user engagement and functionality, not be added arbitrarily.

Gamification should enhance user engagement and functionality, not be added arbitrarily.

3

Expand Dimensional Thinking

Expand Dimensional Thinking

Consider how users can interact with financial

data in new, immersive ways beyond traditional screens.

Consider how users can interact with financial

data in new, immersive ways beyond traditional screens.

4

Leverage Development Tools

Leverage Development Tools

Utilize tools like Reality Converter Pro to streamline 3D model integration into the development environment.

Utilize tools like Reality Converter Pro to streamline 3D model integration into the development environment.

Domain Definition

Domain Definition

Adding spatial computing & gamification

Adding spatial computing & gamification

While looking through other Fintech solutions we noticed a lack of immersion and play, resulting in their user experiences to feel monotonous and overwhelming. We saw an opportunity to leverage gamification and spatial computing to move beyond dull spreadsheets and create an engaging, stress - free way to interact with money - turning budgeting into something as intuitive and fun as playing with legos.

While looking through other Fintech solutions we noticed a lack of immersion and play, resulting in their user experiences to feel monotonous and overwhelming. We saw an opportunity to leverage gamification and spatial computing to move beyond dull spreadsheets and create an engaging, stress - free way to interact with money - turning budgeting into something as intuitive and fun as playing with legos.

Intuitive & clear UI Design

Intuitive & clear UI Design

We want to make Tangible's user interface

easy to navigate and beginner friendly.

We want to make Tangible's user interface

easy to navigate and beginner friendly.

Reduce the focus on numbers

Reduce the focus on numbers

Every app had so many numbers to look at which can be overwhelming for users.

Every app had so many numbers to look at which can be overwhelming for users.

Here is what we chose to prioritize for Tangible:

  • Detailed financial data

  • Automated tracking

  • Bill alerts & reminders

  • Cluttered UI

  • Limited customization

Strengths:

Weaknesses:

Mint

  • Not beginner - friendly

  • Data overload

  • Limited automation

You Need A Budget

  • Focus on mindfulness

  • Minimal interface

  • Goal-oriented budgeting

Weaknesses:

Strengths:

Strengths:

  • Limited insights

  • Data overload

  • Limited automation

  • Focus on mindfulness

  • Simple + clean UI

  • Goal-oriented budgeting

EveryDollar

Weaknesses:

RESEARCH

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Close-up portrait of a person
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Close-up portrait of a person
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Close-up portrait of a person

Solution

Solution

Making money tangible

Making money tangible

Tangible is an Apple Vision Pro app that reimagines personal finance by making it simple, engaging, and stress-free. Using spatial computing and gamification, Tangible transforms budgeting into an interactive experience where users build budget cities to visualize their spending. The Tangiball offers a physical connection to digital money, allowing users to see their finances in different denominations—whether in Yen, Euros, or even everyday items like a cup of coffee—while also enabling them to move their money around and connect with it.

Tangible is an Apple Vision Pro app that reimagines personal finance by making it simple, engaging, and stress-free. Using spatial computing and gamification, Tangible transforms budgeting into an interactive experience where users build budget cities to visualize their spending. The Tangiball offers a physical connection to digital money, allowing users to see their finances in different denominations—whether in Yen, Euros, or even everyday items like a cup of coffee—while also enabling them to move their money around and connect with it.

Competitive Analysis

Competitive Analysis

Designing to retain

Designing to retain

Smartphone users typically have 3–4 personal finance apps, yet 19% abandon a finance app after just one use. To better understand the fintech landscape, user behaviors, and potential areas of differentiation for Tangible, we analyzed the strengths and weaknesses of the top three fintech apps.

Smartphone users typically have 3–4 personal finance apps, yet 19% abandon a finance app after just one use. To better understand the fintech landscape, user behaviors, and potential areas of differentiation for Tangible, we analyzed the strengths and weaknesses of the top three fintech apps.

Impact

Over 2,000 app downloads since MVP launch in July 2024

Over 2,000 app downloads since MVP launch in July 2024

We gain +7 new users daily on average.

We gain +7 new users daily on average.

in the process of migrating to IOS.

in the process of migrating to IOS.

The Problem

The Problem

Lots of numbers no connection

Lots of numbers no connection

Plenty of financial tools are at our fingertips, yet money still feels impersonal, overwhelming, and disconnected.

Plenty of financial tools are at our fingertips, yet money still feels impersonal, overwhelming, and disconnected.

Budgeting is hard

Despite an abundance of resources people still struggle with sticking to their budgets - a survey in 2024 found that 84% of Americans exceed their monthly budgets.

Budgeting is hard

Despite an abundance of resources people still struggle with sticking to their budgets - a survey in 2024 found that 84% of Americans exceed their monthly budgets.

Finance overload

The personal finance world is overflowing with tons of apps, tools and spreadsheets galore. Global fintech is growing and projected to be valued at one trillion dollars by 2032. Yet managing money remains tedious and overwhelming.

Finance overload

The personal finance world is overflowing with tons of apps, tools and spreadsheets galore. Global fintech is growing and projected to be valued at one trillion dollars by 2032. Yet managing money remains tedious and overwhelming.

Need for connection

There is a pressing need for a solution that makes finance simple, engaging and allows people to feel connected to their money. Personal finance needs a tangible solution.

Need for connection

There is a pressing need for a solution that makes finance simple, engaging and allows people to feel connected to their money. Personal finance needs a tangible solution.

Overview

Overview

Tangible is an interactive, gamified Personal Finance app for Apple Vision Pro.


The idea arose when my co-founder and I shared our frustration with the over saturation and complexity of Personal Finance. Despite the many tools and systems available, people still have a deep aversion and anxiety surrounding their finances. Our goal was to reduce these feelings of stress and resistance by utilizing mixed reality, play and immersion. With Tangible, user can interact with their digital money in a physical and engaging way and build their own budget cities.


We now have over 1,500 users as of 2/16/25 and continue to grow!


Tangible is an interactive, gamified Personal Finance app for Apple Vision Pro.


The idea arose when my co-founder and I shared our frustration with the over saturation and complexity of Personal Finance. Despite the many tools and systems available, people still have a deep aversion and anxiety surrounding their finances. Our goal was to reduce these feelings of stress and resistance by utilizing mixed reality, play and immersion. With Tangible, user can interact with their digital money in a physical and engaging way and build their own budget cities.


We now have over 1,500 users as of 2/16/25 and continue to grow!


Context

Context

Tools:

Tools:

Blender, Figma, Reality Converter Pro

Blender, Figma, Reality Converter Pro

Timeline:

Timeline:

January 2024 - Present (Ongoing)

January 2024 - Present (Ongoing)

Team:

Team:

Sana(Me): Product & 3D Designer, Co-founder

Sana(Me): Product & 3D Designer, Co-founder

Jack : Software Developer, Co-founder

Jack : Software Developer, Co-founder

Impact:

Impact:

Successfully designed & launched MVP

Successfully designed & launched MVP

+2,000 app downloads since launch

+2,000 app downloads since launch

Tangible

Tangible

Bringing touch to personal finance.

Bringing touch to personal finance.

AR/VR

AR/VR

Apple Vision Pro

Apple Vision Pro

Fintech

Fintech